Shogun 2 total war ค ม อการเล น pdf

Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.

  • Awa Province

    Clan: Miyoshi Port: No Fertility: Average Speciality/Resource: Horse (warhorses) Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.
  • Awaji Province

    Clan: Miyoshi Port: Coastal Village Fertility: Barren Speciality/Resource: None
  • Bingo Province

    Clan: Kikkawa Port: Coastal Village Fertility: Meager Speciality/Resource: Naval Tradition Initially increases trade income (tariffs only) by 10% and gives +1 xp to ships constructed in the province's port. Can either be developed into a Pirate Fortress, which increases the xp bonus (+5xp), or the Red Seal Company, which increases the trade income tariff (+100%).
  • Bitchu Province

    Clan: Matsuda Port: Coastal Village Fertility: Meager Speciality/Resource: None
  • Bizen Province

    Clan: Urakami Port: No Fertility: Average Speciality/Resource: Smithing Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.
  • Bungo Province

    Clan: Otomo Port: Namban Trade Port (Spreads Christianity) Fertility: Average Speciality/Resource: Naval Tradition Initially increases trade income (tariffs only) by 10% and gives +1 xp to ships constructed in the province's port. Can either be developed into a Pirate Fortress, which increases the xp bonus (+5xp), or the Red Seal Company, which increases the trade income tariff (+100%).
  • Buzen Province

    Clan: Otomo Port: Coastal Village Fertility: Average Speciality/Resource: Craftwork (crafts) Initially provides a +100 bonus to wealth, +5 to accuracy to units recruited in this province and +5 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +300 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts.
  • Echigo Province

    Clan: Uesugi (Playable) Port: Coastal Village Fertility: Average Speciality/Resource: Naval Tradition Initially increases trade income (tariffs only) by 10% and gives +1 xp to ships constructed in the province's port. Can either be developed into a Pirate Fortress, which increases the xp bonus (+5xp), or the Red Seal Company, which increases the trade income tariff (+100%).
  • Echizen Province

    Clan: Ikko Ikki Port: Coastal Village Fertility: Fertile Speciality/Resource: Craftwork (crafts) Initially provides a +100 bonus to wealth, +5 to accuracy to units recruited in this province and +5 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +300 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts.
  • Etchu Province

    Clan: Jinbo Port: Coastal Village Fertility: Meager Speciality/Resource: None
  • Fukushima Province

    Clan: Ashina Port: Coastal Village Fertility: Fertile Speciality/Resource: Prime Forest (wood) Initially provides +150 to wealth, +6 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +350 to wealth, +25 tonnes of timber and -30% to cost of ships.
  • Harima Province

    Clan: Bessho Port: No Fertility: Average Speciality/Resource: None
  • Hida Province

    Clan: Anegakoji Port: No Fertility: Barren Speciality/Resource: Prime Forest (wood) Initially provides +150 to wealth, +6 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +350 to wealth, +25 tonnes of timber and -30% to cost of ships.
  • Higo Province

    Clan: Sagara Port: No Fertility: Very Fertile Speciality/Resource: Horse (warhorses) Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.
  • Hitachi Province

    Clan: Satake Port: Coastal Village Fertility: Fertile Speciality/Resource: Craftwork (crafts) Initially provides a +100 bonus to wealth, +5 to accuracy to units recruited in this province and +5 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +300 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts.
  • Hizen Province

    Clan: Shoni Port: Coastal Village Fertility: Very Fertile Speciality/Resource: Naval Tradition Initially increases trade income (tariffs only) by 10% and gives +1 xp to ships constructed in the province's port. Can either be developed into a Pirate Fortress, which increases the xp bonus (+5xp), or the Red Seal Company, which increases the trade income tariff (+100%).
  • Hoki Province

    Clan: Amako Port: No Fertility: Meager Speciality/Resource: Craftwork (crafts) Initially provides a +100 bonus to wealth, +5 to accuracy to units recruited in this province and +5 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +300 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts.
  • Hyuga Province

    Clan: Ito Port: No Fertility: Barren Speciality/Resource: None
  • Iga Province

    Clan: Hattori (Playable - Limited Edition Only) Port: No Fertility: Meager Speciality/Resource: Ninja Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units.
  • Inaba Province

    Clan: Yamana Port: Coastal Village Fertility: Fertile Speciality/Resource: Naval Tradition Initially increases trade income (tariffs only) by 10% and gives +1 xp to ships constructed in the province's port. Can either be developed into a Pirate Fortress, which increases the xp bonus (+5xp), or the Red Seal Company, which increases the trade income tariff (+100%).
  • Ise Province

    Clan: Kitabatake Port: Coastal Village Fertility: Fertile Speciality/Resource: Hallowed Ground Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.
  • Iwami Province

    Clan: Amako Port: Coastal Village Fertility: Meager Speciality/Resource: Gold Initially increases wealth in the province by +1000. The first upgrade increases this bonus to +1800, the next and last to +2500. The perfect place for a Market chain and a high-level Metsuke.
  • Iwate Province

    Clan: Date (Playable) Port: Coastal Village Fertility: Fertile Speciality/Resource: Smithing Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.
  • Iyo Province

    Clan: Kono Port: Coastal Village Fertility: Average Speciality/Resource: None
  • Izu Province

    Clan: Hojo (Playable) Port: No Fertility: Barren Speciality/Resource: Gold Initially increases wealth in the province by +1000. The first upgrade increases this bonus to +1800, the next and last to +2500. The perfect place for a Market chain and a high-level Metsuke.
  • Izumo Province

    Clan: Amako Port: Coastal Village Fertility: Average Speciality/Resource: None
  • Kaga Province

    Clan: Ikko Ikki Port: No Fertility: Very Fertile Speciality/Resource: Smithing Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.
  • Kai Province

    Clan: Takeda (Playable) Port: No Fertility: Average Speciality/Resource: Horse (warhorses) Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.
  • Kawachi Province

    Clan: Hatakeyama Port: No Fertility: Barren Speciality/Resource: None
  • Kazusa Province

    Clan: Satomi Port: No Fertility: Average Speciality/Resource: None Note: According to the encyclopedia, this province is supposed to have iron, but it doesn't.
  • Kii Province

    Clan: Hatakeyama Port: No Fertility: Very Fertile Speciality/Resource: Ninja Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units
  • Kozuka Province

    Clan: Yamanouchi Port: No Fertility: Average Speciality/Resource: Philosophical Tradition Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.
  • Mikawa Province

    Clan: Tokugawa (Playable) Port: Coastal Village Fertility: Average Speciality/Resource: Horse (warhorses) Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.
  • Mimasaka Province

    Clan: Urakami Port: No Fertility: Meager Speciality/Resource: Iron Initially increases wealth by +250 and provides +5 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +750 to wealth, +25 tonnes of iron and -30% to cost of unit recruitment in the province.
  • Mino Province

    Clan: Saito Port: No Fertility: Average Speciality/Resource: None
  • Miyagi Province

    Clan: Hatakeyama Port: Coastal Village Fertility: Fertile Speciality/Resource: Iron Initially increases wealth by +250 and provides +5 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +750 to wealth, +25 tonnes of iron and -30% to cost of unit recruitment in the province.
  • Musashi Province

    Clan: Ogigayatsu Port: Coastal Village Fertility: Average Speciality/Resource: None
  • Nagato Province

    Clan: Ouchi Port: Coastal Village Fertility: Fertile Speciality/Resource: None
  • North Shinano Province

    Clan: Murakami Port: No Fertility: Average Speciality/Resource: None
  • Noto Province

    Clan: Hatakeyama Port: Coastal Village Fertility: Average Speciality/Resource: None
  • Omi Province

    Clan: Asai Port: No Fertility: Very Fertile Speciality/Resource: Ninja Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units.
  • Osumi Province

    Clan: Ito Port: Coastal Village Fertility: Average Speciality/Resource: None
  • Owari Province

    Clan: Oda (Playable) Port: Coastal Village Fertility: Very Fertile Speciality/Resource: None
  • Sado Province

    Clan: Honma Port: Trading Port Fertility: Barren Speciality/Resource: Gold Initially increases wealth in the province by +1000. The first upgrade increases this bonus to +1800, the next and last to +2500. The perfect place for a Market chain and a high-level Metsuke.
  • Sagami Province

    Clan: Hojo (Playable) Port: Coastal Village Fertility: Barren Speciality/Resource: Smithing Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.
  • Sanuki Province

    Clan: Sogo Port: No Fertility: Meager Speciality/Resource: Stone Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.
  • Satsuma Province

    Clan: Shimazu (Playable) Port: Coastal Village Fertility: Average Speciality/Resource: Smithing Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.
  • Settsu Province

    Clan: Miyoshi Port: Trading Port Fertility: Average Speciality/Resource: Philosophical Tradition Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.
  • Shimosa Province

    Clan: Satomi Port: Coastal Village Fertility: Average Speciality/Resource: None
  • Shimotsuke Province

    Clan: Satake Port: No Fertility: Average Speciality/Resource: Hallowed Ground Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.
  • South Shinano Province

    Clan: Kiso Port: No Fertility: Meager Speciality/Resource: Stone Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.
  • Suo Province

    Clan: Ouchi Port: Coastal Village Fertility: Barren Speciality/Resource: Horse (warhorses) Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.
  • Suruga Province

    Clan: Imagawa Port: Coastal Village Fertility: Meager Speciality/Resource: Philosophical Tradition Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.
  • Tajima Province

    Clan: Yamana Port: Trading Port Fertility: Barren Speciality/Resource: None
  • Tamba Province

    Clan: Hatano Port: No Fertility: Average Speciality/Resource: None
  • Tango Province

    Clan: Takaoka Port: Coastal Village Fertility: Meager Speciality/Resource: None
  • Tosa Province

    Clan: Chosokabe (Playable) Port: Coastal Village Fertility: Average Speciality/Resource: Prime Forest (wood) Initially provides +150 to wealth, +6 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +350 to wealth, +25 tonnes of timber and -30% to cost of ships.
  • Totomi Province

    Clan: Imagawa Port: Coastal Village Fertility: Meager Speciality/Resource: None
  • Tsukushi Province

    Clan: Shoni Port: No Fertility: Very Fertile Speciality/Resource: Philosophical Tradition Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.
  • Ugo Province

    Clan: Mogami Port: Coastal Village Fertility: Fertile Speciality/Resource: Stone Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.
  • Uzen Province

    Clan: Mogami Port: No Fertility: Fertile Speciality/Resource: Hallowed Ground Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.
  • Wakasa Province

    Clan: Sakai Port: Coastal Village Fertility: Meager Speciality/Resource: None
  • Kyoto Province

    Clan: Ashikaga (Shogun) Port: No Fertility: Fertile Speciality/Resource: Philosophical Tradition Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.
  • Yamato Province

    Clan: Tsutsui Port: No Fertility: Fertile Speciality/Resource: Hallowed Ground Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.
  • Craftwork

    Building Chain(s): Artisans->Paper Mills->Laquerware Workshops Artisans->Fletchers->Master Bowmaker Trade Good: Crafts Initially provides a +100 to wealth, +5 to accuracy and +5 trade goods (crafts). Can be developed into a Master Bowmaker, which provides a +300 to wealth, +20 to accuracy, but doesn't increase the amount of trade goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts. Crafts are required for the last Market chain upgrade.
  • Gold

    Building Chain(s): Surface Gold Mine->Open Pit Gold Mine->Gold Mining Complex Trade Good: Gold Initially increases wealth in the province by +1000. The first upgrade increases this bonus to +1800, the next and last to +2500. The perfect place for a Market chain and a high-level Metsuke.
  • Hallowed Ground

    Building Chain(s): Hole Site->Mountain Hermitage->Fortified Monastery Hole Site->Pilgrim Hostel->Great Shrine Trade Good: N/A Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.
  • Horses

    Building Chain(s): Pastures->Horse Breeders->Warhorse Studs Trade Good: Warhorses Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus. Warhorses are required for upgrades to the Cavalry building chain.
  • Warhorses

    Warhorses are a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Warhorses are required to upgrade the Cavalry building chain, specifically to build Warhorse Stables, Bajutsu Master Dojo and the Legendary Bajutsu School.
  • Iron

    Building Chain(s): Iron Mine->Deep Iron Mine->Iron Mining Complex Trade Good: Iron Initially increases wealth by +250 and provides +5 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +750 to wealth, +25 tonnes of iron and -30% to cost of unit recruitment in the province. Iron is required for upgrades to the Sword building chain.
  • Iron

    Iron is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Iron is required to upgrade the Sword building chain, specifically to build the Sword Master School and the Legendary Kenjutsu School.
  • Building Chain(s): Merchant Colony->Pirate Lair->Pirate Fortress Merchant Colony->Warehouses->Red Seal Company Trade Good: N/A Initially increases trade income (tariffs only) by 10% and gives +1 xp to ships constructed in the province's port. Can either be developed into a Pirate Fortress, which increases the xp bonus (+5xp), or the Red Seal Company, which increases the trade income tariff (+100%).
  • Ninja

    Building Chain(s): Mountain Hideout->Burakumin Village->Smuggling Network Mountain Hideout->Ninjutsu School->Ninja Clan Fortress Trade Good: N/A Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units.
  • Smithing

    Building Chain(s): Blacksmith->Armourer->Master Armourer Blacksmith->Weaponsmith->Master Weaponsmith Trade Good: N/A Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.
  • Philosophical Tradition

    Building Chain(s): School->Library->Confucian Academy School->Magistrate->Law Court Trade Good: N/A Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.
  • Prime Forest

    Building Chain(s): Lumber Camp->Lumberyards->Sawmills Trade Good: Wood Initially provides +150 to wealth, +6 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +350 to wealth, +25 tonnes of timber and -30% to cost of ships. Wood is required for the construction of the the Drydock.
  • Stone

    Building Chain(s): Quarry->Stonemason->Stoneworks Trade Good: Stone Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings. Stone is required for the construction of the the Castle, Citadel and Imperial Roads and Towers.
  • Cotton

    Cotton is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Cotton is required for the later stages of the Yari building chain, specifically Yari Master Dojo and Legendary Sojutsu School.
  • Incense

    Incense is a is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Incense is required for the later stages of the Temple building chain, specifically Temple Complex and Famous Temple.

Raw Silk

Silk is a is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Silk is required for the last stage of the Archery and Stealth building chains, specifically Legendary Kyudo School (bow hero building) and Infamous Mizu Shobai District (geisha building).